The skies above the planet darkened with the enormous spacedocks that worked day and night, building and repairing fleets. The world was once the greatest shipyard of the concrete Endless. Should the laboratories ever be repaired and the data recovered, the scientific benefit would be unimaginable. When the bombs fell during the Dust Wars, this enormous installation became the greatest expanse of ruins - and store of lost knowledge - in the known galaxy. A towering achievement of industry and science, the surface and crust of the planet were a warren of laboratories, biospheres, and research centers. What is certain is that the gardens are far from dead.Īuriga housed the greatest site for the study of xenobiology ever created by the genius of the Endless. Others claim they are the sloughed skins of Gods. Some speculate the structures are starships of once-marvelous engineering now consigned to rust, strange mottled patches of fungus and vegetation crawling across their surfaces. By the time it was reined in, entire planetary systems had been converted to Dust, and no food remained for the handful of surviving researchers that left that grim note.Ī space graveyard for vast structures of unknown provenance, the Fallen Gardens are a twilight world of ancient technology long forgotten and dormant. Due to poorly-controlled research, a strain of Dust ran wild and self-replicated out of control. Under the watchful senses of its founder, highly trained Heroes gradduate from this center of study, yet the ultimate purpose behind it all remains a mystery.Ī warning beacon into the entire nebula rich with Dust tells its story. (Note: If the Defender wins at the academy quest, this anomaly would be reduced to a "mixed anomaly" with no +5 XP benefits)Ī fabled place of political influence and Dust-enhanced power, the Academy plays a key role in the development of the galaxy.
Planet-specific wonders are independent of galaxy generation. If it gains no traction, so be it.The number of unique wonders is determined by galaxy size, but two of the same wonder cannot exist. I could chart that, but is that worth a post?Įdit- Made it anyway. I did mark down every single terraform change in regards to approval change and population gain.
Jungle terraformed from Arid-Neutral, came out Fertile.īest I can think is that Sterile, Neutral, and Fertile are tiers and you have to terraform a Sterile planet into Fertile one just to get rid of Sterile, and then terraform it again to achieve Fertile. Jungle terraformed from Arid-Sterile, came out neutral. Jungle found in a system, colonized, was fertile. To your specific example, Three different results Some planets that occur at game creation will always be Sterile, but if they're terraformed from a different tier of planet, might not have Sterile (e.g.- arctic, toxic, desert, etc) I do know the 'base' temperates (that do not alter approval or give approval) are always fertile. On the other side, I had a planet keep sterile all the way through Monsoon.
I had a Barren terraformed into Arctic and it lost the Sterile quality. I recorded some data and the sterile to nothing to fertile was inconsistent for me. I don't think I've ever reverse terraformed or wanted to, in some 3 or 4 riftborn wins so far. By the time you have the tech and production to do advanced terraforming, population limits are king, and Jungle is just going to work out better than Lava - even for pure production, on a 0 anomaly 0 lux planet as a race like riftborn that don't even care about the food. I feel like the riftborn reverse terraforming is truly an awful trait, since they don't get any bonus pop limits for lava/barren types. but I'm way more likely to terraform away my non-sterile Arid climate, since the extra +5 production/unit from AI labor is huge. It looks like it's a sliding scale and I haven't figured out why sometimes my Arids are sterile and sometimes not (or why some Jungles aren't fertile). The closer to Terran/Ocean it is, the more likely it is to be fertile. Those two traits drive most of my terraforming decision trees.īasically, the closer to Barren/Lava a planet is, the more likely it is to be sterile. This could really use information about fertile/sterile. If you find an error, please let me know. With all human data entry, this might contain some errors, but is correct to the best of my knowledge. These values were written down from in game play over many games played.